ORIGIN
It started
with an orange pen.
Every accent on this site is orange. That is not a brand guideline. It is a pen I had at twelve, a demo disc I found at thirteen, and a question I have been asking ever since: what makes something think?
2004, AGE 12
The orange ink.
In my first year of junior high I had a Uni-ball Vision Elite with orange ink. Not the pale orange of a highlighter: a deep, rich orange that looked alive on the page. I filled notebooks with fantasy sketches in black and orange.
In my head the orange was never just ink. It was energy. Something orange was powering the pen, and through the pen, everything I drew.
The pen ran dry long ago. The colour stayed.
2005, AGE 13
A demo disc and a blinking cursor.
One bored afternoon I put a PlayStation 2 demo disc in the console. Next to the game demos sat something else: Yabasic, a tiny programming language. I typed a few lines, a line appeared on the TV, and something clicked.
I had a new creation tool in my hands. I could draw simple graphics, and I could imagine a whole world built out of them, a world where I was the creator. To a kid raised on fantasy, that felt god-like.
Honestly, it still does. Writing software is the freedom to make whatever you can imagine.
2010, AGE 18
Engineer or programmer.
When it was time to choose, it came down to two: mechanical engineering or computer science. I have always ridden a bike, I still do, and I still fix my own things. The calculus and the physics were interesting.
But nothing compared to the problem solving, the imagination, and the satisfaction of building something that works right in front of me. Computer science was a no-brainer.
SINCE I WAS A KID
What makes something think?
Gaming was never only playing. I kept trying to read the patterns under the mechanics: why an enemy moved the way it did, why it chose one path over another, what made something seem to think and decide instead of simply following a script.
2012, THIRD YEAR
The AI path.
In the third year of my BSc I chose the AI path, and it unlocked robotics along with it. We studied fuzzy logic, pathfinding and decision making.
Two projects stayed with me: a Roomba-like robot that had to find its own way around a room, and an inverted pendulum kept upright by a fuzzy logic controller.
Nothing fancy by today’s standards. But it created an itch.
2013 TO 2015
The army, then Leicester.
After graduating came the mandatory military service. It gave me something I had not had for years: time to think. The itch had not gone away. I wanted AI, academically or in practice.
So I went to De Montfort University in Leicester for an MSc in Artificial Intelligence.
2016
The long detour.
I came back to a Greece still deep in the crisis. Nobody was hiring for AI, and the companies that would need it later were busy surviving. I never got the chance to practise it professionally.
So I built what businesses needed: websites, then platforms, e-shops, dashboards and ERP systems. Ten years of shipping, and of learning how businesses actually run.
NOW
The ink is back.
The last two or three years have been the most exciting of my working life. Language models arrived, the field I studied went mainstream, and the question from that demo disc finally has tools that can answer it. I intend to make this moment count.
Today I build AI agents for real operations, I trained a language model of my own from scratch, and I publish what I measure.
Agentic AI bslm GitHub projects
Day to day, I work at digitall, and I count myself lucky. It is a wonderful environment, with people full of life, creativity and understanding, and a boss who truly supports the people around him. An employer like that is rare, and I never take it for granted.
The orange never left.